Levitar 3D: Evolved Change Log ============================== Nov 1, 2006 V1.01 - First official release. Nov 2, 2006 V1.02 - Fixed performance bug. Some objects repeated in the level files causing them to load multiple times. Nov 3, 2006 V1.03 - Added configurable keyboard feature. Press F1 for help screen then F2 to configure keyboard. Nov 4, 2006 V1.04 - Rewrote mesh rendering function. No longer uses D3DXEffect files. - Optimized render state changes. - Gained about 10fps. - Added keyboard acknowledgement for logo screens, stat screen and end-of-level bonus screen. - Removed shadows for girders on level 4 which caused large frame rate hit. Nov 4, 2006 V1.05 - Fixed lock-out for Episode 2 Mission 1 when Episode 1 Mission 6 completed. Nov 5, 2006 V1.06 - Fixed bug on level 6 when transporting unknown object it could indicate a failed mission if it swings out too far. - Added configurable gamepad buttons. Nov 5, 2006 V1.07 - Added "no detail" setting in graphics detail. Turns off bump mapping. Now 50-60fps on a P4 3ghz w/Intel integrated video. Nov 6, 2006 V1.07 - Tweaked the joy/key configuration. - Added releasing of logo screens from memory when done with them. Nov 8-10, 2006 V1.08 - Added Gamma settings (F7-darken, F8-brighten). - Player projectiles match ship velocity better. - Fixed bug in ray trace code where I wasn't passing in sqrt() of len. - Adjusted the mission description text position for widths of less than 1280. - Adjusted the landing hud positioning. - Added F1, F4 and F5 for Pjio.com in-game settings. - Made D3D8 device creation less restrictive and more compatible. Nov 10-18, 2006 V1.10 - Added displaying of current episode and mission. - Fixed bug when adding generic object with no collision. - Added displaying of transport message when object other than enemy has technology. - Added displaying of "technology" message for objects other than enemy. - Combined all WorldToScreen text printing into a single function. - Added nearby tunnels and tubes translucent when inside one. - Added movable platforms for getting to secret areas. - Added sleeping enemies which can be activated by killing another. - Fixed leaked memory when cleaning up level. - Static Gun now works on airborne objects (UFOs, Generators). - Added online high scores. - Tweaked the static gun fuel consumption rate. - Completed episode 2 missions. Nov 19, 2006 V1.11 - Fixed small bug in high score reporting. Nov 19, 2006 V1.12 - Fixed broken collector particles. Nov 19, 2006 V1.13 - Fixed another high score bug. Nov 20, 2006 V1.14 - Added displaying of pilot rating in online high score list. - Removed the auto display of gamepad layout when new item unlocked. Nov 20, 2006 V1.15 - Fixed bug in player rating on high score chart. Nov 21-23, 2006 V1.16 - Fixed bug where if you run out of fuel and land safely the game won't end. - Can now tractor multiple generic objects as long as they have technology. - Fixed occasional crash bug when game over and re-entering mission again. - Added if player impact speed is high enough explodes immediately instead of delay. - Optimized visibility flag variable lookup. - Locks players last position when game over. Nov 24-Dec 17, 2006 V1.20 - Episode 3 - Added new enemy: the Battle Cruiser - Added new enemy: the Super Cannon - Added gamepad axis swapping for left and right sticks. - Added radar mode key - Fixed crashes when no sound device is detected - Fixed translucency issues when inside structures - Added plane clipping when inside structures for better visibility - Optimized AI code Dec 18-Jan 13, 2007 V1.21 - Episode 4 - Made available video modes more compatible with HDTV displays (720p) - Made respawning safer when ufo's are around - Changed projectile trails to follow fired direction instead of direction of travel - Fixed bug where sometimes new technology would not get researched when collected - Added triggers to control platforms based on a kill or radius - Idle ufos are now awakened when player is close by - Added screen shake for nearby explosions Jan 13, 2007 V1.22 (maintenance) - Minor visual change in Venus (episode 4) terrain - took out the shiny surface - Removed some unused art - Added tractorbeam'd objects can now trigger proximity platforms Jan 20-Jan 24, 2007 V1.23 - Added highlighting of newly acquired inventory items - Added display of terrain in radar screen